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发表于 2015-1-14 12:10
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刘汉盛果然厉害,把枯燥的听感,写得栩栩如生!
搞得我更期待DTS:X 了!
不过,刘先生的顾虑似乎是没搞清楚DTS:X 的原理:
DTS:X 的关键词是:object-based;
“Similar to Dolby Atmos (but unlike AURO-3D), DTS:X is an object-based encoding system, which means sounds can be placed with great precision within the soundstage and can be rendered differently depending on the specific home implementation. Also, object-based sound formats can (theoretically, at least) allow the end user to create custom playback mixes for live and recorded content. I've seen and heard demos of the DTS system that allowed me to include or remove commentators in a sporting event, or adjust the level of the crowd noise or even player's microphones within the mix in real-time. It remains to be seen whether this kind of control will be available in the consumer implementation of the format.”
这可是录音界的革命性理论,原先这词在编程界看到过,JAVA?
意思就是音箱摆位,个数是随意的,由使用者决定,而DTS:X ,检测听音间的各个音箱位置,频响后,自动设置!
这是我的理解,不知道对不对?
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