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NVIDIA正式收购AGEIA:PhysX now available in Green
不出所料,nvidia日前正式宣布收购物理处理器厂商ageia。nvidia网站已经刊登出了正式新闻稿。
ageia的physx物理引擎目前被140款游戏所采纳,能够提供超乎寻常真实而又复杂的物理效果,除了PC上的physx物理卡外,PS3、Xbox 360和Wii上也有应用其物理引擎进行游戏开发。目前,使用physx物理引擎SDK的开发者超过一万人。
nvidia CEO黄仁勋如是评价nvidia收购ageia:
\"ageia团队是世界级的,他们拥有和我们同样的激情,创造最令人惊叹和最有魅力的游戏体验。通过创造世界上最深入人心的GPU和物理引擎品牌的强强联手,我们可以将GeForoce加速的physx技术带给全世界数以百万计的游戏玩家。\"
ageia创始人之一,CEO Manju Hegde则说:\"nvidia对于我们是完美的选择,他们拥有有世界上最好的并行计算技术,是GPU和游戏业界的领袖,我们有同样的创造激情,同样的文化,可以进一步推动消费体验。\"
nvidia收购ageia后,其技术将不仅用于游戏物理运算方面。黄仁勋表示,其CUDA通用计算技术将从中受益,为各种需要大运算量的通用计算应用提供支持。
ageia公司于2002年建立,在美国、瑞士和中国北京设有办公室。关于此次收购细节目前尚未公布,预计nvidia将在2月13日的季度财报电话会议上公布详细情况。但是考虑到ageia收购的激烈竞争,估计nvidia付出的代价不低。
此前在Intel收购物理引擎厂商Havok后,网上就盛传ageia已经成为大厂商的猎物,各大老板已经开始出价竞标。AMD首先公开了兴趣,但由于财务状况不佳只能放弃,nvidia和任天堂成为了最大热门。但事实表明,作为GPU厂商的nvidia是ageia的最佳东家,也是双方双赢之举。

Hi everyone,
I am delighted to announce that we entered into a definitive agreement to acquire Ageia – the leading physics technology company. With their middleware, objects in games amazingly behave in physically realistic ways. With realistic dynamics, games come alive. We believe the addition of dynamics is one of the major innovations in next generation games. There are over 140 PhysX-based games shipping or in development on leading-edge gaming PCs and all next-gen consoles, including Sony Playstation3, Microsoft XBOX 360, Nintendo Wii. These titles include the likes of Ghost Recon Advanced Warfighter 2, Unreal Tournament 3, Medal of Honor: Airborne, Mass Effect, Rainbow Six Vegas, Gears of War, and Age of Empires.
Physics processing is incredibly compute intensive, and benefits from parallel processing. By combining with Ageia, we intend to bring to market a CUDA-optimized version their popular engine called PhysX. Not only will we enable games to access accelerated physics, we will also offer yet another in the growing list of applications that benefit from GPU Computing. This move is great for gamers, welcomed by developers, and fabulous for GeForce.
Ageia has about 100 employees and offices in silicon valley, St. Louis, Zurich, and Beijing. They are truly pioneers in a very exciting field, and one that is super important to the future of games and parallel processing.
The Ageia team will report into Dan’s organization and will complement all of our other efforts dedicated to inspire, enable, and support developers to build the next generation of amazing visual computing applications.
Please join me to welcome Ageia to our family.
Jensen H Huang
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