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楼主 |
发表于 2017-2-2 00:17
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这个带的是显示器。没做hdr。
已经确定是3Dlut转换算法问题,更换算法后问题基本解决。
下面是其中一段的算法解释,目前用这个感觉比较合适。
“Perceptual” uses three-dimensional compression to make the source gamut fit within the destination gamut. As much as possible, clipping is avoided, hues and the overall appearance is maintained. The destination whitepoint is not altered to match the source whitepoint. This intent is useful if the destination gamut is smaller than the source gamut. |
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