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我很好奇,在一部交响乐的进行中,能否找到微秒级的连续重覆波形?

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发表于 2009-12-4 18:06 | 显示全部楼层 |阅读模式

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如题,“我很好奇,在一部交响乐的进行中,能否找到微秒级的连续重覆波形?即使在20KHZ的理想低通条件下”。希望知道的网友解说一下。


找到一篇比较权威的关于CD的文章:

http://www.meridian-audio.com/ara/coding2.pdf

[ 本帖最后由 今夜星光 于 2009-12-5 17:09 编辑 ]
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发表于 2009-12-4 21:04 | 显示全部楼层
米懂........[s:97]
Sara......

16年的重庆森林.......
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发表于 2009-12-4 22:26 | 显示全部楼层
应该有的吧,小提琴拉的入贝3的慢乐章,一个音符延长。

马勒5的慢板也有的,如果你说的是微秒级的话。
纯粹靠读书学来的真理,就像假肢、假牙或植皮。——叔本华
de amnibus dubitandum怀疑一切
包括自己的想法!

古典音乐解剖
爵士音乐漫谈
金武侠解剖
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 楼主| 发表于 2009-12-4 22:59 | 显示全部楼层
原帖由 夜迷宫之吻S 于 2009-12-4 21:04 发表
米懂........


我也是米懂,[s:97] ,只是想真实音频到底怎么样的?如果变化太频繁的话,CD的DAC难度会增加,当然是理论上而言,听感是另外回事。[s:97]
音联邦
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发表于 2009-12-4 23:11 | 显示全部楼层
原帖由 今夜星光 于 2009-12-4 22:59 发表


我也是米懂,[s:97] ,只是想真实音频到底怎么样的?如果变化太频繁的话,CD的DAC难度会增加,当然是理论上而言,听感是另外回事。[s:97]


下个Goldwave,然后播放2496格式的WAV或FLAC文件。在窗口里选“控制器垂放置”,播放时在控制器里击右键选择“波形”,你将看到音频文件的波形,真的很像不断变化的正弦波,有时尖点,有时圆点,上总带点小波谷。选择“声谱图”,将看到压成竖条状的声波的静态波形。[s:18] [s:18] [s:18]
香港弦声音响
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 楼主| 发表于 2009-12-4 23:16 | 显示全部楼层
原帖由 饿虎扑食 于 2009-12-4 23:11 发表


下个Goldwave,然后播放2496格式的WAV或FLAC文件。在窗口里选“控制器垂放置”,播放时在控制器里击右键选择“波形”,你将看到音频文件的波形,真的很像不断变化的正弦波,有时尖点,有时圆点,上总带点小波谷。 ...


还有这等好事?一定要看看。[s:21] [s:21] [s:21]
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 楼主| 发表于 2009-12-5 06:35 | 显示全部楼层
原帖由 饿虎扑食 于 2009-12-4 23:11 发表


下个Goldwave,然后播放2496格式的WAV或FLAC文件。在窗口里选“控制器垂放置”,播放时在控制器里击右键选择“波形”,你将看到音频文件的波形,真的很像不断变化的正弦波,有时尖点,有时圆点,上总带点小波谷。 ...



在windows media player 里的可视化效果栏,选波形,也能看,整体的随时间变化,非对称,非重复极其严重,偶然出现类似正弦波的波形。暂停player能把波形静止,很惊讶啊,但是不知道它的时间轴单位,暂时还不能定性。

当中低频呈现这种严重不规则后,很难想象高频会是较严格的正弦波。推论:插值可能不容易。

[ 本帖最后由 今夜星光 于 2009-12-5 09:03 编辑 ]
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发表于 2009-12-5 10:39 | 显示全部楼层
原帖由 今夜星光 于 2009-12-5 06:35 发表



很难想象高频会是较严格的正弦波


这个问题你想的复杂了。你所看到的实际上还是在基波上复合了其他波形以及他们的各次谐波最终形成的综合的波形。正常的乐器和人声发出的声波波形的基波都几乎低于4000HZ,超过的部分都是谐波或曰泛音,最终都是可被分解为各个(倍数相关)频率的正弦波。或者简单地说,目前设备(0~20K带宽)放出的超过10KHZ以上的波形,基本上就是正弦波了。
反之,假如说某种复杂的波形基频是10KHZ以上的,那么其谐波成分肯定高于20KHZ,而高于20KHZ的频率在前端设备几乎就通不过,或者说,前端设备就像是一个截止频率低于20KHZ的低通滤波器,经过这个滤波器以后,基频高于10K的复杂波形的谐波成分都被滤掉了,变成了较为近似的正弦波了。基于这一点看,插值在一定程度上可以“弥补”这部分的高频信息损失。但肯定与实际情况有相符或不符的情况。
那么实际上乐器发声的情况,肯定会出现高于10K的复合音存在,这样的声音经过CD的制作程序以后,在高频部分就会损失了大量的信息,即使录音环节采用多高级的技术和设备,由于CD格式的先天限制,也无法在后期进行理想的弥补。
由此也可以看出,对于SACD格式的发布,在尽可能多的保留并还原录音现场信息这一点,是CD无法望其项背的。理想的情况是在录音环节和放音环节,都要采用符合SACD格式要求的设备,目前可能还处于过渡时期,相信今后会逐步改进和普及的。越来越多的频率范围是0~100K的进口功放上市无疑就是一个明显的信号。那些抓住SACD暂时与传统器材不甚吻合的部分弱点去攻击其整个体系,妄图给CD格式捞一把最后的救命稻草的做法,无疑是短视的。
最后一点我想说的是,一般人可能无法听到15K以上的频率的信号,但是他可能分辨出15K的正弦波与方波的区别,经过CD系统的这两种波形,理论上肯定都是正弦波,要分辨出其区别就难上加难了。我不知道是这种系统的保真度是如何满足金耳朵们的苛刻要求的![s:6] [s:6] [s:6]

[ 本帖最后由 发烧族 于 2009-12-5 10:48 编辑 ]
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 楼主| 发表于 2009-12-5 11:35 | 显示全部楼层
原帖由 发烧族 于 2009-12-5 10:39 发表


这个问题你想的复杂了。你所看到的实际上还是在基波上复合了其他波形以及他们的各次谐波最终形成的综合的波形。正常的乐器和人声发出的声波波形的基波都几乎低于4000HZ,超过的部分都是谐波或曰泛音,最终都是可 ...


[s:20] [s:20] [s:21] [s:21] [s:97] [s:97]

确实是叠加后的波形,问题就是在这儿,因为DAC就是在解码,复原这个叠加后的波形。如果在近20KHZ的波形是复杂的,那么解码误差就会很大。中低频即使波形复杂问题不大的,因为相对采样密度很大。如果高频也是这样复杂,我不知如何插值能解决问题。

电脑里看见的肯定是低通后的交响乐,超高频干扰是不存在的。

[ 本帖最后由 今夜星光 于 2009-12-5 11:41 编辑 ]
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 楼主| 发表于 2009-12-5 15:22 | 显示全部楼层

回复 1# 今夜星光 的帖子

继续思考CD近20KHZ高频问题,找了一篇文章,讲得够清楚了。CD的高音在目前的DAC条件下,确实是不精确的,但是频率基本都还原了。可能最关键的是因为音乐音频(所有频率的叠加)不是周期性的时间函数。但是有趣的是提高采样率对音质的改善确实是不明显的,而提高bit数却让人感觉明显的音质改善。

How do audio analogue to digital converters work? by Matt OttewillSampling in a 4-bit converter

Introduction
NOTE: Make sure you are familiar with basic sound theory before reading this article.

You may also wish to read ... What is an audio analogue to digital converter?

Audio analogue to digital converters work by repeatedly measuring the amplitude (volume) of an incoming electrical pressure soundwave (an electrical voltage), and outputting these measurements as a long list of binary bytes. In this way, a mathematical "picture" of the shape of the wave is created.

Join the dot pictures
Remember join-the-dot pictures? To produce a good image you must have sufficient dots to capture the detail of the shape AND the dots must be positioned accurately.

Quality in a join-the-dots picture depends on ...

■Number of dots
■Accuracy of the positioning of the dots
Image quality
All image designers know that quality of an image depends on 2 factors also ...

■Number of pixels per inch (ppi resolution)
■Number of colours in the images palette (determined by bit depth)
Creating a good quality digital audio signal depends on 2 similar parameters.

The 2 essential parameters
There are 2 important parameters which control the quality of the audio conversion process. These are ...

1.Sample rate (number of measurements of amplitude per second). Sample rate is to audio what ppi or dpi is to images.
2.Bit depth (accuracy of each measurement of amplitude). Bit depth in images determines the number of possible colours a pixel can be.
Amplitude measurement (sample or snapshot)



1. What is a sample?
Although it is common to use the word "sample" to refer to a complete sound (perhaps a piano note or drum break/loop), in digital theory ...

■a "sample" is a single measurement of amplitude.
A sample may also be referred to as a ...

■Snapshot
■Sample measurement
What is sample rate?
Sample rate is simply the number of samples (or measurements of amplitude) taken per second.

Sample rate is also known as ...

■Sample frequency. CD quality sample rate (for example) is expressed as "44.1KHz", meaning simply that the converter takes 44,100 measurements of amplitude per second. Sample frequency is independent of the frequency(s) of the soundwaves being converted.
■Sample bandwidth.
IMPORTANT NOTE: DO NOT confuse "Sample Frequency" with "Audio Frequency". Sample frequency is independent of the frequency(s) of the soundwaves being converted.

Sample rate is constant
Once set, sample rate does not vary during a recording, although different audio files recorded at different sample rates may be used together in a multitrack system if the software permits it. Usually, as in the case of a DAW, audio files of differing sample rates will need to conform (be converted too) a single sample rate, typically 44.1KHz, 48KHz, 96KHz or 192KHz. This sample rate is usually set in the application preferences for the recording session.

■Higher sample rates produce better quality recordings but also bigger file sizes which demand greater space on storage devices (such as hard drives), and faster processors (CPUs) to manipulate.
■Lower sample rates produce poorer quality but also smaller file sizes which demand less of storage systems, CPUs and will transfer over networks (internet) faster.
Example sample rates
Here are some commonly used sample rates.

Format Sample rate
Audio CD 44,100 samples per second (44.1KHz)
DVD Up to 96,000 (96KHz)
Professional multi-track recording (Logic Pro, ProTools) 48KHz or 96KHz, and even sometimes 192KHz
MP3s Variety of sample rates. The trade-off is always between quality and file size.



Nyquist theory
During his research into digital audio in the first half of the 20th century, Harry Nyquist (a scientist) produced a simple rule that should be followed to determine appropriate sample rates for differing sounds.

"The sample rate should be a little over twice the amount of the highest audio frequency (harmonic) to be recorded if poor sound quality is to be avoided".

Because humans can hear audio frequencies as high as 20KHz (20,000cps/Hz), a minimum sample rate of 44.1KHz (or 44,100 sample measurements a second) was decided upon ...

Human audio spectrum = 20Hz to 20,000Hz (20KHz) ... therefore ...

Highest audio frequency = 20,000Hz ... therefore ...

20,000 x 2 = 40,000 + "a little bit more" = 44,100 samples per second


At the time, 44.1KHz was considered the best compromise of quality and file size. Over the last 20 years, there has been much debate among audio engineers and designers over the importance of using higher samples rates. Although many can't hear the difference between 44.1 and 192KHz audio (myself included!), others claim they can and that because equipment can easily handle higher rates, why not use them? Given the the quality of much modern domestic audio equipment (iPods, car stereos, phones, digital TV, DAB radio etc) produces increasingly inferior sound, it is unlikely that many consumers will benefit anyway.

NOTE: Increasing the sample rate above 44.1KHz does not dramatically improve the sound. Increasing bit-depth (see later) has a greater impact.

Diagram 1 - accurate sampling:
Sampling (A to D) at 44.1KHz of one 20Hz cycle (low bass)







Diagram 2 - adequate sampling:
Sampling (A to D) at 44.1KHz of one 20,000Hz cycle (hi treble)



Diagram 3 - adequate playback:
Playback (A to D) at 44.1KHz of one 20,000Hz cycle (hi treble)







Diagram 4 - inadequate sampling:
Sampling (A to D) at 32KHz of two 20,000Hz cycles (hi treble)



Diagram 5 - inadequate playback:
Playback (D to A) at 32KHz of two 20,000Hz cycles (hi treble)


Aliasing
If the sample rate is set too low (ie less than 2 times the highest audio frequency to be recorded), a type of distortion called "aliasing" will be audible in the signal when it is converted back to analogue by a DAC (digital to analogue converter).

Consider a soundwave/harmonic at a low frequency of 20Hz. There will be 20 cycles of its waveform every second. This means that if it is recorded at a sample rate of 44.1KHz, each cycle will be represented by 2,205 samples. 44,100 divided by 20 = 2,205. So each cycle of a low frequency soundwave/harmonic is measured comprehensively and the shape of the waveform is recorded accurately (Diagram 1).

Problems with hi-frequency soundwaves/harmonics
NOTE: Remember that once set, sample rate doesn't vary during the recording of a soundwave, no matter what frequencies/harmonics the wave contains.

Now consider a soundwave/harmonic at a high frequency of 20,000Hz (20kHz). There will be 20,000 cycles of its waveform every second. This means each cycle will be represented by 2.205 samples (Diagram 2). 44,100 divided by 20,000 = 2.205. So each cycle of a high frequency soundwave/harmonic is measured barely enough times to retain its basic shape. Its adequate but not very accurate.

When the digital data is converted back into an an analogue electrical soundwave (Diagram 3) by a D to A converter at playback (in order to be sent to a monitoring system and heard), there will not be just enough information to re-create the original wave but not very accurately. Filters are used to smooth the wave back into the best possible shape. This difference between the sampled and played back signal is heard as distortion.

Aliasing noise
There is an effect in film making caused by its fixed frame rate (24 frames per second) that can lead to the odd visible effect of a speeding cars wheels appearing to revolve backwards. This happens because 24fps is insufficient to capture fast motion. This is called (visual) aliasing.

In digital audio recording, if the recording sample rate is set lower than the required minimum 44.1kHz (for the high frequency soundwave/harmonics), then the soundwave produced by the D to A conversion at playback will be disastrously different. The wave is changed to a lower frequency wave.

In a complex soundwave containing many harmonics, only the harmonics for which the sample rate is insufficient will be altered. Harmonics for which the sample rate is adequate will reproduced accurately. The audible effect of this can be audible random noise or unpleasant and unwanted lower harmonics within the sound. The unwanted harmonics are known as Aliasing Noise.

Consider a soundwave at 20,000Hz being recorded at a sample rate of 32kHz. This would mean 1.5 samples per cycle of the waveform, clearly inadequate (Diagram 4).

Now look at the soundwave reconstructed by the D to A converter (Diagram 5). The wave shape has changed dramatically, the wave is a lower frequency, and the sound has been distorted.


Anti-aliasing filters

Analogue to digital converters therefore employ a low pass filter before the converters to remove any harmonics from the soundwave which are above the highest frequency that the sample rate can accommodate. Thus, an anti-aliasing filter in a CD recorder will remove any harmonics above 20KHz from a soundwave before it is converted and recorded.

Jitter
Jitter refers to irregularities in the time intervals between samples. Jitter can occur when ...

■the clock regulating the A to D conversion is not regular, this is the worse case scenario because jitter is "written" into the data stream
■a cable with (relatively) high capacitance, in which the samples (pulse wave) are traveling, adversely effects the wave shape
■the clock regulating the D to A conversion is not regular
Therefore the accuracy of the digital clock, which governs when samples occur, is paramount. If the clock is not accurate, jitter will occur and the audio quality will suffer.

As an example, consider a digital signal that has been created by a (theoretically) perfect A to D converter where each sample is taken at precisely consistent intervals. If that signal is later sent through a digital system whose clock is less accurate (causing the sample intervals to fluctuate), then the correct sample amplitudes may not occur at the right places, causing audible distortion.

What kind of distortion does jitter cause?
If the clock irregularities/timing errors are random, then so will the jitter and the resulting amplitude inaccuracies/distortion. Random distortion is noise. Because these timing errors are small and fast, they produce more amplitude distortion in the higher frequencies. The audible result is hiss.

2. What is audio bit depth?
Increasing sample rate will not always significantly improve sound quality. Increasing bit depth will result in a more obvious improvement in sound quality for most listeners.

Simply put ...

... in digital audio, bit depth determines the accuracy of each sample measurement. Better accuracy means less distortion which results in better sound!

Bit depth
If you have not already read the article on general bit-depth concepts, click here to read it before you continue

In audio files, higher bit depth means better sound quality. In short, higher bit depths provide a converter with a more accurate "ruler" (higher bit resolution) to measure amplitude with, thereby producing more accurate measurements. In audio quality terms, more accurate measurements mean less distortion of the true shape of the soundwave.

Byte size / bit depth No of levels (possible values)
4 16
8 256
16 65,536



Accuracy of amplitude measurement

Example bit-depths ... 8-bit
8-bit sampling system In an 8-bit A-to-D converter, each measurement is recorded as an 8-bit binary byte. Between 00000000 and 11111111 there are 256 possible values. (See computer counting systems). This means that each sample measurement of amplitude will be recorded as one of these numbers.



Quantisation
A "ruler" with 256 divisions, or "points of resolution", is NOT very accurate. If when a measurement is taken, the amplitude of the wave does not fall exactly on one of these points, then the measurement must be rounded up or down to the next nearest point. This process is called Quantisation and results in a distorted recording of the true shape of the wave.

A measurement which has been rounded up or down is known as a quantisation error and produces quantisation distortion. At loud signal levels quantisation errors manifests themselves as noise (similar to analogue noise), but at low signal levels they can manifest themselves as unwanted audible distortion.

The effects of quantisation errors are most apparent at lower bit depths. Higher bit depths increase the quality of sound but also the quantity of data and therefore file sizes. 16 bit bytes are of course twice as big as 8 bit bytes. CD quality sound requires 5Mb of storage space for 1 mono minute (10Mb for a stereo minute).

Here are some simple rules ...

■The higher the bit depth the larger the file size,the smaller the quantisation errors, the less the distortion, the better quality the sound
■The lower the bit depth, the smaller the file size, the larger the quantisation errors, the more the distortion, the poorer quality the sound


16 & 24 bit depth
CD quality is 44.1KHz / 16-bit. This means that every second a converter will produce 44,100 16 bit numbers.

44.1KHz / 24-bit recordings are higher quality than 44.1KHz / 16-bit recordings. Of course the sound files are bigger, but in general, current computer CPU power, installed RAM memory and hard disc size can handle them. Many sound engineers are now using 24-bit as standard even though the finished mixes must be converted to 16-bit prior to audio CD duplication.

It is generally agreed that a 44.1Khz / 24-bit recordings sound superior to those made at 96KHz / 16 bit.

Recording at too low a level
It is important to recognise that even if a converter has a high bit-depth, setting the record level too low will result in a smaller range of bits being used and effectively reduce the bit-depth of the recording.

Setting the record level too high however, will risk digital clipping, an unpleasant distortion that is the result of all sample measurements that exceed the upper limit of the bit-depth range of the system being quantised down to the highest available value. For example, in a 16-bit system this might be 1111111111111111. Picture a mountain with its peak sliced off.

It is therefore important that recordings are made at the highest possible level without clipping, which explains why the signal is often passed through an audio limiter before it enters the A to D converter.

Audio dithering
The process of converting a high bit depth audio signal to a lower one is most commonly referred to as truncating. Essentially some of the bits in each byte/sample are thrown away (the least significant bits to be precise).

24 bit byte/sample before truncating 16 bit byte/sample after truncating
100101110100010111100001 1001011101000101 (11100001 has been removed)

The effect of this process on an audio signal is to "magnify" quantisation errors which can result in audible distortion, especially in the quieter parts of an audio signal.

Audio dithering is a process whereby low level white noise (random sound) is introduced into the signal to help randomise quantisation errors. The effect of this is to turn the audible effects of quantisation errors from unpleasant distortion into a the more acceptable analogue noise.

Dithering is most commonly used at the CD mastering stage of music production, but dither can be used for other reasons too. The following are some of the processes that involve dithering ...

Creating a red book audio compliant audio file
If you have created a 24-bit / 44.1KHz audio mix master of a recording in your DAW, and you want to create an audio CD, it will need to be converted to 16-bit in order to conform to the red book audio CD standard. During the conversion process you use a dithering algorithm to minimise the increase in distortion that will result from the "enlargement" of existing quantisation errors.

Digital interconnection
When passing a signal digitally between two devices, such as a DAW and a digital mixer, the signal may be converted and dithered if the bit-depths of the two systems don't match (the sample rate must match, otherwise a sample rate converter will need to be used).

Digital processors
Some effect processors allow you to set parameters for dither which will be automatically be introduced in the signal if it drops below a certain level.

Analogue to digital conversion
Many A to D converters automatically dither as part of the sampling process, and applications and software which allow downsampling or bit-depth conversion often give the user the option to introduce dither and to control the amount of dither.
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发表于 2009-12-5 17:54 | 显示全部楼层
[quote]原帖由 发烧族 于 2009-12-5 10:39 发表


这个问题你想的复杂了。你所看到的实际上还是在基波上复合了其他波形以及他们的各次谐波最终形成的综合的波形。正常的乐器和人声发出的声波波形的基波都几乎低于4000HZ,超过的部分都是谐波或曰泛音,最终都是可 ... [/quote

说的非常周延,绝对是这样。

在取样的讨论里面,我觉得非常精确的数学理论,但是没有HI FI理论,所差的就是你说的复合正弦波。



用钢琴的一个音符的过程说明一下:

钢琴简单的一个中央C,是256Hz,但在敲得那一霎那,(0.001秒?)声压迅速上升时,那是20kHz以上的正弦波的前面上升部分。

也可以说是方波的前面部分!

对的! 音乐里面是有方波的!!!

这也是60年代的伟大工程师用方波测试的原因,现在,。。。我们连为什么要测试方波都已忘记,还觉得音乐里面的正弦波只有那么的4000Hz......

然后,琴锤敲在琴弦时,发出绒布包木头敲在钢线上的发闷的撞击声,很轻的一点点,里面包含的白噪音、各种频率,。。。。 这个算是简单啦。

接下来,这个音符的正弦波(256Hz)加上弦震动产生的多次谐波(256x2, x3, x4, x5.....),这就是我们说的音符声音。
(说句笑话,就是琴弦的谐波失真。这是纯粹笑话,真乐器只有声音不好,还是没有“失”真的,因为他就是真)

接下来,,,
一大堆复杂无论的声音出台:相邻的弦给激荡发出协调、不协调的正弦波,这些声音互调后又产出不同的频率的正弦波。

以上说的可能只是真实情况的的509%,而在高保真的角度,这些都不能少,少了就没有了真的感觉。


因此,我觉得20-20000Hz 只是基本的、不能很好的重播钢琴敲击的、经妥协后的HiFi标准。

CD数学、取样的重做正弦波,对刚才那个钢琴音符重播帮助不大。

SACD,好一点,但还不能到LP的水准。。
纯粹靠读书学来的真理,就像假肢、假牙或植皮。——叔本华
de amnibus dubitandum怀疑一切
包括自己的想法!

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 楼主| 发表于 2009-12-5 18:48 | 显示全部楼层
原帖由 henry余 于 2009-12-5 17:54 发表
[quote]原帖由 发烧族 于 2009-12-5 10:39 发表


这个问题你想的复杂了。你所看到的实际上还是在基波上复合了其他波形以及他们的各次谐波最终形成的综合的波形。正 ...


这儿有两个菜鸟关注的问题:1)44.1取样是否能很好还原人的听力极限附近的音频;2)人类是否能感受超声波(20KHZ以上)声波,无论是独立感受,或和低音一起感受。

我粗粗的读了一下这篇较权威的文章:http://www.meridian-audio.com/ara/coding2.pdf

似乎他并不关注我提的第一个问题,而是采样率和听感之间的关系,这样的话,他认为每频道58KHZ,20bit取样基本解决了人类的听力感受。看来20KHZ附近的频率失真与否并不重要,可能是人的听力有限。
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发表于 2009-12-7 20:07 | 显示全部楼层
原帖由 今夜星光 于 2009-12-5 18:48 发表


这儿有两个菜鸟关注的问题:1)44.1取样是否能很好还原人的听力极限附近的音频;2)人类是否能感受超声波(20KHZ以上)声波,无论是独立感受,或和低音一起感受。

我粗粗的读了一下这篇较权威的文章:http:// ...


我会找时间看这个pdf, 38页!!!.......

不过看你的说法,58KHz和20bit我估计也比较合理的做好声音啦吧。

你10#帖说的bit 提高改善明显,我严重觉得是因为在弱信号时(比如时音乐厅的回响,环境的细碎声)波形都在0 与1之间那会变成很差的、若有若无的声音,但这是我们赖以描画现场空间的细节。

从16位变成20位就是原来的0与1的距离变成0与16的距离啦,多了16倍的层次的表达力、多了16倍的表达力!弱音细节多很多了!!!
(我希望没有算错2进数,[s:6]:funk:)

有大虾给谢意见!!!
纯粹靠读书学来的真理,就像假肢、假牙或植皮。——叔本华
de amnibus dubitandum怀疑一切
包括自己的想法!

古典音乐解剖
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发表于 2009-12-7 20:11 | 显示全部楼层
原帖由 今夜星光 于 2009-12-5 18:48 发表


这儿有两个菜鸟关注的问题:1)44.1取样是否能很好还原人的听力极限附近的音频;2)人类是否能感受超声波(20KHZ以上)声波,无论是独立感受,或和低音一起感受。

我粗粗的读了一下这篇较权威的文章:http:// ...


我的数学也是菜,一起菜菜啦。。。。

1)44.1取样是否能很好还原人的听力极限附近的音频;
我认为不能!主要在10000周以上


2)人类是否能感受超声波(20KHZ以上)声波,无论是独立感受,或和低音一起感受。

嘻嘻,我耳朵只能听到14KHz。至于能否感受20KHz,有人说人的骨头可以感受,我不知道。
纯粹靠读书学来的真理,就像假肢、假牙或植皮。——叔本华
de amnibus dubitandum怀疑一切
包括自己的想法!

古典音乐解剖
爵士音乐漫谈
金武侠解剖
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 楼主| 发表于 2009-12-7 21:15 | 显示全部楼层
原帖由 发烧族 于 2009-12-5 10:39 发表


这个问题你想的复杂了。你所看到的实际上还是在基波上复合了其他波形以及他们的各次谐波最终形成的综合的波形。正常的乐器和人声发出的声波波形的基波都几乎低于4000HZ,超过的部分都是谐波或曰泛音,最终都是可 ...



有意义的就是最终叠加后的波,看这个波到底是否是周期性的时间函数。因为任何波都是正弦波的组合,所谓含有正弦波成分,或有很多正弦波成分,这种说法没什么意义。是吗?
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